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Tower of Guns is an exercise in patience, fortitude and old school twitch reflexes. It's an arcade game with an endless supply of enemies and a single goal, get to the top of the tower. The game experience is highly concentrated and according to the developer it shouldn't take more than an hour or two to complete it, if you've got what it takes. Tower of Guns is difficult. Not hard like playing the latest AAA game on the hardest difficulty setting, we're talking old old school tough. Mega Man and Quake difficult.
I haven't played Tower of Guns yet but I intend to. What I do find quite interesting is the reaction to Tower of Guns on the PS4 vs Steam. You can go on Steam and see lots of favorable reviews for it. Find the best posts and communities about Tower of Guns on Reddit. News, reviews, previews, rumors, screenshots, videos and more! 3.1m members. The largest PlayStation 4 community on the internet. Your hub for everything related to PS4 including games, news, reviews, discussion, questions, videos, and screenshots.
So let this be your warning, Tower of Guns is not for everyone. Luckily the game is generated anew each time you restart, so you never know which enemies, which rooms or which bosses you'll encounter on each level of the tower. The game rewards fast reflexes and the ability to master old tactics like circle-strafing and bunny jumping.
Even so it doesn't take much to kill you and an element of dumb luck is essential to get as high up in the tower as possible.Almost everything in the game is made by Joe Mirabello himself and Tower of Guns is very much the quintessential indie game. It looks incredible with a visual style that lands somewhere between Borderlands and Ratchet & Clank.
The music sets the tone well and keeps the pace up. The level design is relatively straightforward with ample room to move around and use the environment to dodge bullets.
![Tower Tower](/uploads/1/2/5/8/125847804/240705580.jpg)
The tower is divided into rooms and each one supplies a new challenge, with only a moment between each one to catch your breath. The doors are opened by shooting them, just like in real life!
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Aside from being both fun and challenging, Tower of Guns can also be terribly frustrating. We don't mind games that are repetitive or that force the player to play it several times to unlock new features. What bothers us the most is the lack of forward momentum in the game. You are never told how far up in the tower you got, or how far you had left until the top. When you die there's a statistic of how well you did with information such as your kill count. The thing that is presented in the boldest and most visible font, however, is how many times you've died in Tower of Guns and that doesn't really motivate me to play another ten times to unlock a new perk or gun.
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