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LittleBigPlanet 3 |
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Developer: Sumo Digital Publisher: Sony Computer Entertainment Platform: PlayStation 4 Released in JP: December 4, 2014 Released in US: November 18, 2014 Released in EU: November 28, 2014 Released in AU: November 26, 2014 This game has unused areas. This game has unused playable characters. This game has hidden development-related text. This game has unused graphics. This game has unused models. This game has unused cinematics. This game has unused items. This game has revisional differences. |
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LittleBigPlanet makes the jump to newer hardware. Fundamentally this version is identical to the PlayStation 3 version, save for better looking character models, higher resolution textures, level trailers and an exclusive gadget that tracks live stream chats, because you gotta have something to show off the PlayStation 4's power.
- 1Unused Levels
- 2Unused Graphics
- 3Unused Stickers
- 4Unused Costumes
- 5Unused Decorations
- 6Unused Objects
- 8Unused Videos
Unused Levels
Found within the game's data are various unused levels, all of which were completely removed from the PS3 version, save for a few bits and pieces.
motif.bin
gamedata/lbp2/e3demo2/motif2/motif.bin is a Cross-Controller level that was used to demonstrate LittleBigPlanet 2's Cross-Controller functionality at E3 2012. Since Cross-Controller functionality was removed from LittleBigPlanet 3, parts of the level that necessitated having a PlayStation Vita system connected no longer work as intended.
sack_town.bin
gamedata/lbp3/pre_alpha_story_levels/sack_town.bin appears to be a whitebox of an early hub world, seemingly intended for the Prologue. It shares similarities with a level that was present in an early trailer shown at PlayStation Experience 2014.
stitchem_manor.bin
gamedata/lbp3/pre_alpha_story_levels/stitchem_manor.bin is believed to be an early version of Stitchem Manor.
2d3d.bin
gamedata/lbp3/official_adventure_levels/04_bunkum/q10_2d_3d/2d3d.bin is a side-level from Bunkum Lagoon where the player runs across tiles that become plasmafied after touching them. The perspective momentarily shifts from 3D to 2D whenever the player grabs specific sponges, allowing them to interact with things that would otherwise be too far into the background or foreground to interact with. There are no checkpoints apart from the ones at the start, and dying resets the state of all of the tiles. A quest file for this level can be found in gamedata/lbp3/marketing_demo1/quests/2d3d_tile_quest.qst, which requires the player to light up all of the tiles before reaching the Scoreboard. It uses a simple background with a blue graph paper texture that bares similarities to the Popit Puzzle Pod Background.
fickle_mistress.bin
gamedata/lbp3/official_adventure_levels/04_bunkum/03_fickle_mistress/fickle_mistress.bin is a level from Bunkum Lagoon where the player uses Anti-Gravity Zones to climb to the top of the level in order to obtain one of Swoop's Marbles, all the while collecting Score Bubbles to build up a massive combo. Faulty sponge emitters at both the halfway point and near the end prevent the level from being finished. There are Collectabell dispensers at the end that reward the player based on how many points they've accumulated, suggesting that the level was scrapped before it was decided to confine Collectabells to the hub worlds.
game_outro.bin
gamedata/lbp3/official_adventure_levels/04_bunkum/c13_game_outro/game_outro.bin is an early version of the last cutscene: Four Chums Head To Craftworld. Unlike the final level, it is housed inside one level rather than being split into two levels like the final. The cutscene itself is very incomplete, lacking art and proper voice acting. There is considerably more dialogue than in the final version, and some of these extra lines even have audio files recorded for them. ..which go unused because all of the dialogue in this version of the cutscene is spoken with gibberish voices from LittleBigPlanet 2.
ziggurat_bp.bin
gamedata/lbp3/official_adventure_levels/03_ziggurat/q05_ziggurat_bp/ziggurat_bp.bin is a scrapped Contraption Challenge set in the Ziggurat where the player has to create a boat in order to win a race.
Unused Graphics
Level Save Data Icon
- level_default_en.tex
- level_default_jp.tex
Found in gamedata_orbis/texture_library/xmb/, level_default_en.png and level_default_jp.png are save data icons intended for the PS4's Saved Data Management Utility. They feature level badges, so they most likely would've been used to represent level backups or community level save data. The game uses game_default_en.png (or game_default_jp.png in Japan) for all save data, regardless of if it's a level backup or not, thus these icons being unused.
Purchasable Publishing Slot Icons
- publish_slot_icon_1.tex
- publish_slot_icon_5.tex
Found in gamedata/texture_library/ui are publish_slot_icon_1.tex and publish_slot_icon_5.tex, two icons that were associated with a mechanic from LittleBigPlanet HUB where you would've paid for extra level publishing slots through microtransactions. The numbers on these icons indicate that you would've paid for either one extra publishing slot or five extra publishing slots, depending on which pack you bought. It's unknown how much these extra publishing slots would've cost, or if there was a cap to how many could be purchased.
Time Saver Pack Icon
gamedata/texture_library/ui/timesaver_icon.tex is an icon that would've been used for a Time Saver Pack. The graphic appears to be lifted from LittleBigPlanet PS Vita's Time Saver Pack
LittleBigPlanet 2 Polaroid Images
- clive_polaroid.tex
- cosmos_polaroid.tex
- eve_polaroid.tex
- vic_polaroid.tex
gamedata/texture_library/ui/store icons contains four Polaroid images of worlds from LittleBigPlanet 2. The folder name 'store icons' suggests that these were intended to be used in the in-game store.
Attract-O-Felt Diffuse Textures
- mup_attractofelt.tex
- mup_attractofelt_trim.tex
Even though they've been unused since LittleBigPlanet 2, the developers decided to polish up the diffuse textures for the unused Attract-O-Felt material by not only removing the scribbles, but fixing the transparency on the trim texture. The updated textures can be found in gamedata_orbis/lbp2/th_muppets/materials.
Early Cross-Controller Badges
- 00_creator_logo.png
- poultry_panic.png
gamedata/texture_library/level_badges/dlc_badges/crosscontrol contains unused images related to the Cross-Controller pack in .png format, including early versions of the Poultry Panic level badge and the pack's Polaroid image.
. Summary: NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. Naissancee endless stairs.
SpongeBob DLC Music Icons
- jellyfish.tex
- krusty_krab.tex
- chum_bucket.tex
gamedata_orbis/lbp3/dlc/spongebob/music_icons contains three unused music icons from the SpongeBob SquarePants Premium Level Kit.
Unused Stickers
galahad_costume.tex
gamedata_orbis/lbp3/_popit_puzzle/stickers/e3_2014_assets/galahad_costume.tex is a sticker of Sackboy wearing the Sir Galahad costume from The Order: 1886. This was briefly seen in the game's announcement trailer from E3 2014.
Windmill Blueprint Tutorial Images
Found within gamedata_orbis/lbp3/_popit_puzzle/stickers/windmill_blueprint are fourteen stickers showing how to create a windmill. In an early prototype of the game, there was a section in Stitchem Green that had you building a windmill out of pre-made assets, with the windmill you created appearing somewhere in the Stitchem Green Hub. Stitchem Green was scaled back considerably for the final game though, resulting in the Windmill Contraption Challenge being removed. These stickers are present in a section of the unused Sack Town level where you construct a windmill using the Popit Powerup.
rusk.tex
gamedata_orbislbp3miscstickersrusk.tex is a sticker of OddSock, but the filename refers to Rusk, a character from earlier in development who was cut.
troll.tex
gamedata_orbis/lbp3/misc/stickers/troll.tex is a render of the Scuba Gear powerup with the word 'TROLL' written on it, which appears to be a placeholder icon for Toggle. This texture was changed to show both forms of Toggle in the PS3 version.
Unused Costumes
Jacob
- Jacob as he appears in-game.
- Jacob's icon.
In gamedata/lbp3/character/jacob/ is an unused character named Jacob, who would've been the curator of a scrapped theme known as 'Jacob's Well'. He was completely removed from the PS3 version.
Football Toggle
gamedata_orbislbp3dlcfootballcostumesplayers is an unused Brazilian football player costume for Toggle that was briefly seen in a trailer from Gamescom 2014. Its files were completely removed from the PS3 version, save for two normal maps.
Unused Decorations
pp_yellow_marker
A yellow marker decoration. While the model is unused in the PS3 version as well, the PS4 version also has an icon and a .plan file for it, meaning it's possible to add it to your Popit through hacking.
Unused Objects
pp_chewed_pen
gamedata_orbislbp3_popit_puzzlemeshpp_chewed_pen is a chewed pen, similar to the one in LittleBigPlanet.
Unused Materials
Haunting ground cheats. Several materials are present in the PS4 version (albeit unused) and are not in the PS3 version.
Filename | Popit Icon | Diffuse Map | Normal Map | Specular Map |
---|---|---|---|---|
plastic_stencil_template | None | |||
pp_silver_cardboard_a | ||||
tgs_skin1 | None |
Unused Videos
publishing.bik
gamedata_orbis/videos/lbp3/publishing.bik is an extended version of a placeholder video from the PS3 version that also covers Level Trailers.
how_to_record_a_video.bik
gamedata_orbis/videos/lbp3/how_to_record_a_video.bik is a placeholder video that teaches the player how to record videos to be used as Level Trailers. Interestingly, this video is narrated by Stephen Fry, whereas most of the tutorials in the final game are narrated by someone else entirely.
Build Information
A build date and time for Game Update 1.26 can be found in eboot.bin.
Version | Hex Address | Build Date |
---|---|---|
Version 1.26 | 00E4F5DF |
The LittleBigPlanet series | |
---|---|
PlayStation 3 | LittleBigPlanet (Prototypes) • LittleBigPlanet 2 (Prototypes) • LittleBigPlanet 3 (Prototypes) • Sackboy's Prehistoric Moves • LittleBigPlanet Karting (Prototype) |
PlayStation Portable | LittleBigPlanet |
PlayStation 4 | LittleBigPlanet 3 |
PlayStation Vita | LittleBigPlanet PS Vita • Cross-Controller App |
iOS | Run Sackboy! Run! |
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